[VRM/Unity] Genshin Impact Mondstadt Visions
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Note: These Models are not ripped from game files. Rules: You may Edit Textures Do Not Redistribute the files. Do Not Redistribute modified files. You may use it on any of your 3D models. How To Use: Create a New Material for the Frame Use Shader VRM/MToon Set Rendering Type to: Opaque Apply the Base Texture to Lit Color/Albedo/Base Color Do Not Use Mat Texture Create a New Material for the Desired Vision Use Shader VRM/MToon Set Rendering Type to: Transparent Apply Each of these Textures into Similiar Slots Apply the Base Texture to Lit Color/Albedo/Base Color Apply Mat texture Set Rim Color HDR to color similar to desired Vision Adjust Sliders to your liking
Note: These Models are not ripped from game files.
Rules:
You may Edit Textures
Do Not Redistribute the files.
Do Not Redistribute modified files.
You may use it on any of your 3D models.
How To Use:
Create a New Material for the Frame
Use Shader VRM/MToon
Set Rendering Type to: Opaque
Apply the Base Texture to Lit Color/Albedo/Base Color
Do Not Use Mat Texture
Create a New Material for the Desired Vision
Use Shader VRM/MToon
Set Rendering Type to: Transparent
Apply Each of these Textures into Similiar Slots
Apply the Base Texture to Lit Color/Albedo/Base Color
Apply Mat texture
Set Rim Color HDR to color similar to desired Vision
Adjust Sliders to your liking