[VRM/Unity] Beanie

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Note: Make sure your hair doesn't get in the way when you first make your character or you'll have to delete some of your hair later. Rules: You may Edit Textures Do Not Redistribute the files. Do Not Redistribute modified files. You may use it on any of your 3D models. How To Use: Create a New Material Use Shader VRM/MToon Set Rendering Type to: Transparent Apply Each of these Textures into Similiar Slots BaseColor = Lit Color Normal = Normal Map Sample Material Example will be provided Adjust Sliders to your liking

[VRM/Unity] Beanie
[VRM/Unity] Beanie
[VRM/Unity] Beanie
[VRM/Unity] Beanie
[VRM/Unity] Beanie
[VRM/Unity] Beanie
[VRM/Unity] Beanie
Note: Make sure your hair doesn't get in the way when you first make your character or you'll have to delete some of your hair later. Rules: You may Edit Textures Do Not Redistribute the files. Do Not Redistribute modified files. You may use it on any of your 3D models. How To Use: Create a New Material Use Shader VRM/MToon Set Rendering Type to: Transparent Apply Each of these Textures into Similiar Slots BaseColor = Lit Color Normal = Normal Map Sample Material Example will be provided Adjust Sliders to your liking