[VRM/Unity] Crown Jewels

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Rules: You may Edit Textures Do Not Redistribute the files. Do Not Redistribute modified files. You may use it on any of your 3D models. How To Use: Create a New Material For the Metal Use Shader VRM/MToon Set Rendering Type to: Opaque Apply Each of these Textures into Similiar Slots: Basecolor, Normal Under Rim: Click HDR make it a Light Yellow 0, 3, 0 Under Outline: ScreenCoordinates Color: Dark Yellow Create a New Material For the Jewels Use Shader VRM/MToon Set Rendering Type to: Transparent Apply Each of these Textures into Similiar Slots: Basecolor, MatCap Adjust Sliders to your liking

[VRM/Unity] Crown Jewels
[VRM/Unity] Crown Jewels
[VRM/Unity] Crown Jewels
[VRM/Unity] Crown Jewels
[VRM/Unity] Crown Jewels
[VRM/Unity] Crown Jewels
Rules: You may Edit Textures Do Not Redistribute the files. Do Not Redistribute modified files. You may use it on any of your 3D models. How To Use: Create a New Material For the Metal Use Shader VRM/MToon Set Rendering Type to: Opaque Apply Each of these Textures into Similiar Slots: Basecolor, Normal Under Rim: Click HDR make it a Light Yellow 0, 3, 0 Under Outline: ScreenCoordinates Color: Dark Yellow Create a New Material For the Jewels Use Shader VRM/MToon Set Rendering Type to: Transparent Apply Each of these Textures into Similiar Slots: Basecolor, MatCap Adjust Sliders to your liking