[VRM/Unity] Japanese Highschool Style Hat

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Rules: You may Edit Textures Do Not Redistribute the files. Do Not Redistribute modified files. You may use it on any of your 3D models. How To Use: Create a New Material For the Hat Use Shader VRM/MToon Set Rendering Type to: Opaque Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them Create a New Material For the Logo (you may Create your own) Use Shader VRM/MToon Set Rendering Type to: Transparent Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them Create a New Material For the Golden Pieces Use Shader VRM/MToon Set Rendering Type to: Opaque Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them Adjust Sliders to your liking

[VRM/Unity] Japanese Highschool Style Hat
[VRM/Unity] Japanese Highschool Style Hat
[VRM/Unity] Japanese Highschool Style Hat
[VRM/Unity] Japanese Highschool Style Hat
[VRM/Unity] Japanese Highschool Style Hat
[VRM/Unity] Japanese Highschool Style Hat
Rules: You may Edit Textures Do Not Redistribute the files. Do Not Redistribute modified files. You may use it on any of your 3D models. How To Use: Create a New Material For the Hat Use Shader VRM/MToon Set Rendering Type to: Opaque Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them Create a New Material For the Logo (you may Create your own) Use Shader VRM/MToon Set Rendering Type to: Transparent Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them Create a New Material For the Golden Pieces Use Shader VRM/MToon Set Rendering Type to: Opaque Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them Adjust Sliders to your liking